Friday, 10 March 2023

The Siege Of Hobbs Street - A Tabletop Game In 28mm.

               ANARCHY IN HOBBS END!!




We all knew when the Skeleton Army declared a day of protest that Saturday was going to be rather trying, but, there was no way anyone could predict the tragic events to come. The police under the command of DI Bolton were there in force to maintain order and all seemed to be in hand.



Using the protest in the High Street as a distraction three Anarchists robbed the wages clerk at the factory gates in Drovers Road and made off with the wages down Drovers Road pursued by several locals. Meanwhile the police were still trying to diffuse tensions with the Skeleton Army.





Whilst being chased down Drovers Road one of the Anarchists open fire scattering the locals, the shot was heard by the police in the High Street and it wasn't long before they and the Skeleton Army forgot their differences and joined in the chase.




Seeing the pursuing crowd gaining in size and bravery despite shooting at them one of the Anarchists turned and fired another two times, unfortunately one of the shots severely wounded Mr Wicker the travel agent.



The chase continued for a while, but no one was injured, soon the Anarchists were run to ground at number 10 Hobbs Street, having been chased up Wells Street they gained entrance through the back door. The police quickly evacuated both Hobbs and Wells Streets and surrounded the building whilst under fire from the upstairs windows.




After many outrages in London recently it seemed the Anarchists were finally cornered, the enormity of this situation was soon made apparent when the Home Secretary himself, Mr Birchill, came down and ordered soldiers to be brought to the scene. 




Shots were being exchanged at an alarming rate, a soldier in Wells Street was wounded and both the police and military were saying they had shot an Anarchist, but by the sounds of it they were far from dead!



The house was being peppered with bullets and yet pistol shots were still being fired from the upstairs windows. It soon became apparent that this siege could not go on much longer as smoke started billowing out of the ground floor windows, the house was on fire!




With the flames licking higher the pistol shots from upstairs died away, a terrible end indeed, the soldiers were stood down and the fire brigade was called. So ended the siege of Hobbs Street.





Wednesday, 1 March 2023

With me Theakston!! - A Victorian Detective Tabletop Game In 28mm.

                        WATCHING THE DETECTIVES.



I wanted a game where I could walk up to my diorama, pick a card and see where it took me. The game I devised has three types of cards; Blue are police, Red are witness and Green are evidence, to progress through each card you must first draw a police card and score the percentile number on it with two D10.

Once this is done you may pick a witness card, again, the number on it has to be scored, if this is accomplished you move onto the evidence card and if you have success there you have your criminal! It's not as easy as it sounds but I found it great fun and that's what counts. So here we go.......

Detective Inspector Bolton and Detective Sergeant Theakston of Hobbs End CID are on the trail of a violent criminal who is hiding out somewhere in Hobbs End.

Pass


Pass


Fail, draw another police card.

Fail, damn it Theakstone!!! Draw another police card.


Pass



Pass

Fail....so close, draw another police card.


Well that's just frustrating....


Pass

Pass





Fail, DI Bolton is getting angry, things need to change.

Pass



Fail....



Just what our duo need in the middle of an investigation!!





Poor old DS Theakstone, he copped an unfortunate one right on the jaw.


Pass


Pass

Pass, a massive breakthrough, an arrest is imminent.

"You have the right to remain silent...."


There goes another one on the Dartmoor Express.